The first few seconds of Dying Light set the tone for the early hours of the story. After skydiving out of a plane and into the quarantined city of Harran, my parachute gets caught on a building, forcing me to endure a long drop to hard pavement. I’m then ambushed by a few local thugs, who shove me to the ground and try to break my legs until a pair of friendly survivors (and their pursuing mob of flesh-hungry zombies), scare them off. Weakened and with clouded vision - a state I’ll experience pretty frequently over the next few hours - I’m dragged off to the safety of the tutorial chapter.
Combining first-person, Mirror’s Edge-esque parkour with open-world, zombie-brawling RPG action (a la Dead Island), Dying Light’s monster-infested, ramshackle slum is filled with possibilities. As of this writing, however, I’ve only experienced a few of them, but the good news is that I have yet to run across anything particularly unbearable. Jumping with R1 (on PS4) has been tough to adjust to, and forgetting about that unconventional control setup still results in the occasional sharp drop off a ledge, but climbing and jumping across Harran’s rooftops feels fun and fluid when I know what I’m doing.
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