At PAX East today, Boss Key Studios founder Cliff Bleszinski held a panel to discuss starting a new game studio, and creating its original IP, BlueStreak.
The studio also revealed that the game is being built on the Unreal 4 engine, and during the presentation Boss Key showed off a brief glimpse of footage from the game.
During the panel, Bleszinski touched on the importance of the metagame in keeping players coming back "for 30 months." He also mentioned how his team is trying to eschew some of the more bothersome issues players have with the free to play model.
"Any item that affects game play," he told the audience, can be acquired "through grinding." He compared his ideal F2P model to Disneyland, saying that when a person visits the park, they have the choice to spend money as they see fit once inside, but they can still enjoy and experience all the park has to offer. He contrasted that with Vegas, where the push to spend to increase enjoyment is non-stop.
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